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Oculus Rift CV1

Discussion in 'PC Games' started by Vladdo, Jan 5, 2016.

  1. OP
    OP
    Vladdo

    Vladdo Member

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    Dunno.. should you?
     
  2. emett

    emett Member

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    Thinking not.
     
  3. Sledge

    Sledge Member

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    I'm thinking YES if you have the $ and PC to run it
     
  4. RoboBust

    RoboBust Member

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    There's always at least one Vive fanboy shitting up every Rift thread/article. Fanboyism is dumb, I've owned Intel and AMD, nVidia and ATi. Features and bang for buck are what's important.

    The headsets are near identical, but the Rift is clearly more refined. Feels a bit nicer, and stuff like a single cable running from the headset seem obvious. The Touch absolutely shits on the wands, though Vive's prototype controls look like they might one-up them. I also prefer the aesthetics, looks like a proper consumer product not a dev kit.

    Stupid arguments:

    Lighthouse tracks better for roomscale!
    No, it doesn't. I have a 5×5m playspace working perfectly. Even when I only had one camera I was surprised by how much space I had (with tracking issues of course).

    Have fun purchasing four sensors so you can enjoy "rugscale"!
    I had my area working quite well with only two front facing cams, I didn't bother with a behind because a third was on the way. However, even with the best of setups a two sensor system opens itself up to occlusion - Lighthouse isn't immune to this (and AFAIK it's the only possible configuration). So, you don't have to but having the option is nice, and I dare say you would actually get a bigger area with less tracking issues using four cams than you could with Lighthouse but don't quote me on that.

    You need to run USB cables for the sensors!
    I really don't get this one, running USB is no harder than running power, in fact with my setup it's preferable because they're nowhere near powerpoints and USB cables are a bit more discreet than power extensions.

    Oculus is too expensive!
    With the free shipping I was able to purchase the Rift, Touch, an extra sensor and the earbuds for less than what the Vive was going to sting.

    But they're bastards with all the exclusives and they sold out to Facebook!
    They pour fuckloads of money in to development, sorry if they want some kind of return on that investment. It's not their fault Valve is just riding their coattails, cry more. VR has been stagnant for 20 years, I don't necessarily agree with everything he's done but Lucky has done more for the advancement of VR than any other single individual and he deserves his Facebook dollars. I just hope they don't wall the garden too high, acceptable to me in its present state.
     
  5. Sledge

    Sledge Member

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    All spoken like a true fanboy lol...
     
  6. RoboBust

    RoboBust Member

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    Should've inb4'd, you predictable knob.

    Yes I am a bit of a fan of this gen, but for actual reasons beyond fanboyism and it looks like I may be going Microsoft next gen, we'll see. Also you'll note I don't offer unwanted opinions in Vive threads.
     
  7. Sledge

    Sledge Member

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    I spread myself around :)

    yeah i've seen a little on the MS stuff, but not a lot of info around yet..
    It will have to be VERY good for me to upgrade within a couple of years (gotta get our money's worth out of this gen)

    Don't get me wrong.. i WAS going to get OR until it was delayed and no hand controllers for a while...
     
  8. Zee

    Zee Member

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    My big grumble on the VR thing. Glasses. fuck I hate glasses. They make getting the Rift off and on a bitch, and damn it do they like to fog up.

    Clearly need to get contacts sorted...

    Would have liked to have had better though given to wearers of glasses, though, given, historically, us nerds all wear glasses...

    Z...
     
  9. tangcla

    tangcla Member

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    Check out www.vr-lens-lab.com - I bought some for myself, same reason as you. So much easier.
     
  10. FerrisXB9R

    FerrisXB9R Member

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    I don't believe that for a second. So what was your all up cost for the above?
     
  11. andydev

    andydev Member

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    Interesting, since I don't have that problem. Not sure why mine don't fog up, and they fit nicely. That was my main concern with the Rift, but was happy to notice it's not really a problem for me.
     
  12. Sphinx

    Sphinx Member

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    Included sensor is fine for cockpit VR work?
    Is the extra sensor only required for room/touch stuff right?
     
  13. 7nothing

    7nothing Member

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    Big step today - after months of sitting on my desk without use ...I put the rift back in the box so it doesn't waste space on my desk.

    Will still consider buying whatever generation comes with crazy high res and eye tracking magic and whatever else it takes to get rid of obvious screen door effect and super poor quality distance detail.
     
  14. Murmandamus

    Murmandamus Member

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    Yes. The one sensor is enough for cockpit games.
     
  15. Will S

    Will S Member

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    I wear glasses ...multi focals and need them for reading or on the PC but with the OR I dont need to wear them


    Its just a pity they made me feel giddy in IRacing...so have sold them
     
  16. RoboBust

    RoboBust Member

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    Yeah I'd love more resolution. Still having a blast though, been smashing Dirt Rally. I can't go back to 2D with no headtracking, game changer. Windlands was great too. Spent an inordinate amount of time in Google Earth, and some other little freebies from both Oculus and Steam. Can't wait for Robo Recall, probably gonna pick up Superhot at some point. Oh, porn goes ok too.

    Around $1350 after tax with free shipping, at the time I was unable to get a Vive here for less than $1400. Why would I lie?

    Yep, you can even get sorta shitty small poorly tracking roomscale, works fine for cockpit though.

    Should've stuck with it man, I hear it can take some people a little time to get their VR legs. I never even had issues with Windlands on full vomit mode, guess I'm lucky.
     
  17. Murmandamus

    Murmandamus Member

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    Oculus have cut the price of both Rift and Touch by $100. They've also cut the price of the extra sensors from $89USD to $59USD.

    $648 Rift + Touch bundle
    $549 for Rift (have to add it to cart then remove Touch if you want to buy HMD only)
    $99 Touch only
    $59 Extra Sensor

    So for a room scale setup it now costs $708USD (1 extra sensor is preferable) where it used to cost $957USD.
     
    Last edited: Mar 3, 2017
  18. Rainey

    Rainey Member

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    Insane deal! I ordered it on Thursday last week, received on Monday (yesterday). Cost $876.52 delivered.

    Played with First Contact (I think that is what it is called) in roomscale last night after the configuration. Feels so natural to gesture and grab with the Touch Controllers. Can't believe that you get the Rift CV1, x2 Touch Controllers, x2 Sensors, and x1 Xbox One wireless controller and receiver for that price.

    iRacing's latest build has fantastic VR support (it was ok before) and made me upgrade from the DK2. I have no general desire for roomscale but it's nice to have the feature available. iRacing, Assetto Corsa, DCS World, FSX/Prepar3d, Elite Dangerous, and the occasionally raz in Dirt Rally is where the fun will be had for me.

    This is my DK2.. it only gets better in the CV1



    Reading the Vive fanboys in this thread gave me a brain injury... Very sad given they have a thread for the Vive (which mind you I think is also fantastic).
     
  19. Will S

    Will S Member

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    ok...means 2 things, other products on the market is hitting Occulus hard or a new model is on the way
     
  20. Zee

    Zee Member

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    The touch comes with an extra sensor, no?

    Anyone got any good suggestions for games for a 6yo girl?

    Z...
     

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