Oculus Rift CV1

Discussion in 'PC Games' started by Vladdo, Jan 5, 2016.

  1. djdude1010

    djdude1010 Member

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    Price is higher than I thought, partly due to the shipping (ridiculous) and back exchange rate.

    But the base of $599 is very reasonable. Not much more then a Highend monitor.. Hell... Track IR 5 is still.. what.. $350? that is 'just' a Tracking system.

    Looks like I might have to sell my DK2 to pay for some of it. I stayed up till 3:06 and got my order in, so I can't wait till March :)

    How many people have ordered so far?
     
  2. Roger

    Roger Member

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    I ran the tool and it said that my CPU (3570K) and my Graphics card (7950) were not fast enough and it didn't seem to like my USB 3, wasn't a fail but was an exclaimation mark.

    The GPU I can understand, but from what I can tell there isn't a huge amount of difference between a 4590 and a 3570, if I need to upgrade my CPU there is no way in hell I will be looking at a Rift any time soon, I can justify a new Video Card, but not a whole new PC.
     
  3. djdude1010

    djdude1010 Member

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    Just saw this, but have you checked .... wait I'm not allow to link that here i don't think...

    Virtual Real P***

    google it.. Your plug and play VR porn is already ready..

    I've errmmm. *heard* its pretty good, albeit strange camera angles at times causing strange shaped heads and warping..

    also far too scary to 'USE' when headphones are on.. basically just imagining that as soon as I take my headset off, the Wife/Kids/Friends will have walked in staring at me "experiencing VR"
     
  4. Yerolo

    Yerolo Member

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    Needs an optional groin attachment like the one in Red Dwarf otherwise its a no go :D
     
  5. Coopz

    Coopz Member

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    I wish the Au was pegged at the US currency... Exporters be dammed! Everything is cheap in the US, until you get the exchange then the banks/PayPals extra skimming and then shipping.. =(
     
  6. djdude1010

    djdude1010 Member

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    Just to note, people saying this... You would only get charged if the Product is about $1000AUD NOT including shipping...

    Also, Oculus will be paying for all import fee's etc. as quoted on the pre-order invoice ;)
     
  7. Sphinx2000

    Sphinx2000 Member

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    Just saying the original kick-starter / pre-facebook buyout was aimed at bringing VR to the masses (dev kits were half the price) - i.e people who can't afford $1000 monitors or $1000 graphics cards, a.k.a the average gamer.

    Cashed up players are fine, but less overall users = less demand = less supported titles made, so early adopters suffer.
    Simple supply & demand.
     
  8. TaXy DriVar

    TaXy DriVar Member

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    I pre-ordered mine, ETA is May.

    So it wont attack a gst? ... Still that now makes it $1100 instead of $1200 which is still a lot to swallow. Beans and rice for dinner till May ....

    In saying that, how much was a VCR in the 80's when they first came out? $1200 + ... so I don't think it's that bad given its a literal game changer.
     
  9. Sphinx2000

    Sphinx2000 Member

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    Oculus 2 will be better & cheaper. :tongue:
     
  10. Sipheren

    Sipheren Member

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    I don't think the price is wrong for the device, it sounds like a very cool bit of tech and looking at what is in it I can see it costing what it does.

    The issue is the message the whole Oculus thing was about, affordable VR for the masses, ~$300 US for the HMD and a half decent PC to run it. That's what was originally sold to the world, and continued to be sold right up until the launch.

    I think after the Facebook purchase they changed the concept to go all out and make it very tech heavy (they had the cash now) but that results in much higher dev costs which are now resulting in a high costing system and less people interested.

    Once all the sets our out and we start thinking about Rev 2's next year, hopefully the cost will be more consumer friendly.
     
  11. djdude1010

    djdude1010 Member

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    Yep, but the sales are already being pushed out till May.. So they are hitting about as 'mass' market as they can at the current production rate.

    Also I highly doubt they will release a new headset next year. They have been stated saying the main idea at the moment is to have the same headset/platform to develop on. i think they will keep running production of this unit for 2 years. and the price will drop next year as production costs go down as well.

    First year will be cashed up gamers, showing it off and creating huge interest. Next year, both GFX cards and the HMD will drop in price, the library will be big enough (Palmer stating over 100 games, 20 are just in-house) for it to be mass market. A year or 2 is not enough for a Market like this to die off, both Steam/HTC and Oculus have far too much money dumped into this to let it slide into the hands of OSVR. Honestly if you have used it, you know it is sticking around for a while. It's far far to big a leap from "ANYTHING" else. #predictions2017 (ill look this up a year later and see if I should laugh at my self)

    Currently that price range almost guarantees, that the people buying this have the PC to run it, which is what they really want.

    Not to mention with VIVE coming in, i think there will be a Platform war for a bit driving prices down after a year.

    I really can't see VIVE coming in under $900USD (but with controllers)

    Also not sure what steam/htc are doing with AU, but I am not hopeful. If they do the same thing as they are doing with the Steam Controller/Link we are going to be boned. Still can't order either of them in AU

    So have fun using a re-director service for $150USD

    If you're holding out hope for VIVE, I can't see us getting it till December anyway. at which point I will be ordering my Touch controllers and yelling at Palmer about shipping costs, whilst handing over my credit card. :lol:
     
    Last edited: Jan 8, 2016
  12. Sipheren

    Sipheren Member

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    I don't disagree about this, they hit their marks very quickly, I doubt they had many orders available for March.

    I think it remains to be seen how it will take off, it really relies on devs building interesting experiences or making AAA games work with it well (which needs large install base), from my small experience so far I can't see myself playing through a FPS or racing game for too long, which sucks as that is the main thing I want to do :(

    Not sure how they get around the whole moving when your not thing, I have read it's much better on CV1 but still not great. I think that is why Valve had gone for a standup, move about type setup with the Vive.
     
  13. PsychoSmiley

    PsychoSmiley Member

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    It's going to be interesting how they handle returns too. I expect there to be portion of people who buy this and find out that they get terrible motion sickness from it that they don't wan to endure to get used to it. I would fully expect somebody like my wife to try it and after 5 minutes take it off and go have a lie down due the the massive headache she'd get from it and never want to touch it again.

    The Vive may have a 1 up on this with the space tech as you'd be actually moving around physically in a space so your physical movements would marry up better with what your brain is seeing.
     
  14. Sipheren

    Sipheren Member

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    Yeah, the Vive will be fine being used for what it's intended for, will still screw you when using it with FPS and racing, etc.

    Does America require returns or warranty like Aus? Actually, I don't think change of mind returns are even required here are they?

    Surely it will clearly say "May cause nausea, buyer beware" on the order screen prior to paying.
     
  15. djdude1010

    djdude1010 Member

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    I'm not sure what version you have tried, but I had 0 issue with Rift Drift on my DK2 and CV1 has much better tracking

    Also Racing games are just about the best thing out on it at the moment. I have friends that are not even interested in cars at all sit there and do 30 minutes of Hot lapping in AC at my house.

    only reason they stopped was because I tapped them on the shoulder. Or they decided to donuts for a little too long and then felt sick.

    Richard burns is great with it. My friend and I did a hotseat rally for about 9 hours straight (9pm till 6am, and we finished all tracks with only 3 seconds between us, second last stage we were the EXACT same time, omg what a great night)

    I tried HL2 and even after my VR legs were built up and I had HL2 running flawlessly with a couple of Hydra's as cool as it was, I would get sick with in 30 minutes of walking around, and running away from head crabs screaming and firing my shotgun behind me. (yes I'm a girl)

    but my brothers a bigger girl.. :p https://www.youtube.com/watch?v=4YXFQry_i-o

    edit: just brightened the video up, bit hard to see, just gotta wait for youtube.
     
    Last edited: Jan 8, 2016
  16. Pinkeh

    Pinkeh Member

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    Retailers here don't have to honor "change of minds" according to Fairtrading.
     
  17. Sipheren

    Sipheren Member

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    I mentioned above I got the DK2 last night, tried pCars and it wasn't much fun, tried Fallout 4 and much the same.

    I do think I need to get it setup a bit better, pCars was really crappy with the 3D function, thinking Assetto may be better but I have to work out how to get it to work first.

    The stuff where you look around are amazing, I need more time with it yet. If you have some tips on setting up the racing games would love to hear them :)
     
  18. djdude1010

    djdude1010 Member

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    ah Yes, pCars was OK last i played it, but there was stutter.. a lot of these issues will be resolved with 0.8-1.0SDK implementation.

    AC is by far the smoothest game i have played on it, but right now only support SDK0.6 I believe.

    if you haven't done Senza Peso, download it now! it's a great experience.

    A few friends of mine had a night where we had some "Moments" in that VR opera, where our brain actually 100% forgot about reality. How ever, It was helped along, with.. lets say 'extra curricular' consumables and laughing gas. :lol: :eek: It's still pretty great sober...

    Falling asleep in the rift is interesting as well, I was playing Elite Dangerous, went to do a jump, was waiting, obviously fell alseep or something for 15-?? minutes with the rift on. I woke up pretty dazed and confused, brain was rebooting. All i can see is my cockpit, and this GIANT star in front of me, thought I was dreaming for a little bit, brain wakes up a bit more. wait this isn't a dream it's real, why am I in a space ship? put my hand to my face... OHHHH RIGHTTT...... taking it off was jarring at that point.

    i suppose my point is... My brain for a split second believed I was there. LIKE ACTUALLY RIGHT THERE, IN THAT MOMENT 100%... stuff I couldn't even do in real life. even if it was for a minute or 2. I've never even been close to that on any of my setups. Including 3x27" monitors (which I sold about 3 weeks after i got the rift)
     
    Last edited: Jan 8, 2016
  19. EuroSlave

    EuroSlave Member

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    FIVE HUNDRED AND NINETY NINE US DOLLARS

    [​IMG]
     
  20. PsychoSmiley

    PsychoSmiley Member

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    The best games straight up will be flight sims and racing games or the other unique style ones like Lucky's Tale. FPS's are going to be a pain for a while until the controls can be worked out (if at all honestly). The Vive could create some pretty interesting RTS's or augmented reality games.
     

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