Discussion in 'Retro & Arcade' started by elvis, Aug 22, 2018.
Aspect ratio gets the thumbs down from elvis.
After completing A Link to the Past recently I started to look into some of the randomizer romhacks..
One in particular caught my attention Super Metroid and A Link to the Past Combo Randomizer (https://samus.link/) Which basically mashes the two games into one.
You'll be playing Zelda while collecting items for Super Metroid and switch between the two games, pretty fun!
Can't wait to play this with a mate (who is a gun at Metroid) and take turns alternating between us!
Works great on the SD2SNES as well so I can play it on actual hardware.
More information here
I hear ya, lol . its not our gaming setup. was just testing to see if the hardware was still working after my own (Aus) release unit has sat dormant since 1999. lol happy to report that puppy still purrs like a dream. The J-snes gave me a bit of worry when I first booted it up and the red light came on for a sec and then went off.. thought id blown the inline fuse.. but turned out to be just a shoddy 2 way socket plug.
pretty amazing really.. dormant for 20 years.. and gowd knows how many bumps and hits it would have copped over that time. They don't make them like this anymore.
And, to be fair, simpler tech has less to go wrong.
The SNES's 1.5 MIPS doesn't really compare to a Ryzen 7's 304,000 MIPS.
Lol but yeah, we need 3.04k MIPS to cruize the web these days. Freakin rediculous.
Lots going on with Byuu's BSNES/Higan lately. While there's plenty of reasons to use real hardware or FPGA consoles like the Analogue Super Nt or MiSTer, emulation certainly has some interesting options.
First up, a handful of games can run in 480i (480 lines, interlaced, 30 frames per second effective) to simulate double the resolution on an old TV. Playing these on a modern high res flat screen results in "combing effects". There's now a good quality multi-threaded deinterlacer that solves this issue for the handful of games that use the effect (left is interlaced, right uses the new deinterlace tool):
Next, some high res mode 7 stuff. Super Mario World intro screen normal (look at the edges of the black circle):
And high res:
And finally new gradient code. Standard hardware and/or default emulation:
And the new gradient code:
That gradient is cool. I like whats going on with the HD branch too, SOS is now playable and better than ever.
The original looks something like this:
View attachment 10969
Turn on the HD features at 3x zoom, check those 45' angles.. what jaggies?
View attachment 10968
View attachment 10970
Non 45' angles are still pretty good, additional filtering/shaders/supersampling should improve things.
View attachment 10971
Updated the OP with today's Nintendo Direct info about SNES on Switch.
can you physically download these? or loose your account and they are bye-bye?
Sadly they're only available as long as you subscribe.
The upside is you get access to everything without any price tiering. Downside is it's rented only, and never owned.
i hate that model, I thought i owned the complete collection in Asseto corsa, until 12 months passed and i had nothing. What a waste of money. I miss owning carts/old big box titles etc. its nice to have something physical to grab a hold of. Not a fan of this "give us your cash, and as long as you keep paying, you can play." rubbish crap rip-off model.