Retro Let's Play: "Resident Evil 4" aka "Biohazard 4" (2005)

Discussion in 'Retro & Arcade' started by elvis, Mar 4, 2019.

  1. elvis

    elvis Old school old fool

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    Retro Let's Play for early March 2019:

    Resident Evil 4, or by it's Japanese name Biohazard 4

    To find out what this is and why we're doing it, click here.

    Developed and published by Capcom originally for the Nintendo Gamecube in 2005, it saw many ports to other systems including PC/Windows, PS2, PS3, PS4, Wii, XBox 360, XBox One and soon Nintendo Switch (due May 2019).

    It is currently ranked number 18 in HG101's Top 47,858 games of all time:
    http://www.hardcoregaming101.net/hg101s-top-47k-games-of-all-time/

    The Biohazard / Resident Evil series set the standard early for 3D survival horror games. The first title was in part created by Japanese developer Shinji Mikami. It featured a fixed camera view, "tank" controls (where the player controlled the character always relative to the character's viewpoint, not the camera's), and survival horror standards like limited ammo, slow movement, narrow hallways and dark lighting.

    The game was immensely popular and quickly spawned sequels. However while Mikami would stay on as producer, others would take the helm as game directors. Resident Evil 2 was well received, but fans felt that the third game didn't live up to the series' reputation.

    Initially Resident Evil 4 development started as early as 1998 with the intent to take the game in a new direction. After Capcom staff felt the game was travelling in a different direction than what the previous instalments offered, they decided to split that particular game off in a different direction all together, and "Devil May Cry" was born. We played that in a previous RLP, and talked about it here:
    https://forums.overclockers.com.au/threads/retro-lets-play-devil-may-cry-2001.1249814/

    From there, Mikami was once again handed the reigns of the series, and began work on a "proper" Resident Evil 4. Mikami changed up the formula, removing the previous fixed camera controls, and opted for a third person, over the shoulder viewpoint. This time around the action is faster paced, and often in more open environments than previous RE games.

    The player takes control of Leon S Kennedy, returning from Resident Evil 2, as he takes a mission to rescue the US President's daughter who has been kidnapped and taken to an unspecified location in rural Europe (far away from Racoon City, where most of RE's adventures had taken place up until now). Leon quickly learns that not everything is right as the villagers are all infected with a strange plague. Leon must run, shoot, and kick is way through to rescue the President's daughter, and escape safely.

    Playing the game:

    Capcom have done an excellent job of modernising the game over the years, porting it to many different platforms. It's easily available on modern hardware today, including

    * PC/Windows/Steam: https://store.steampowered.com/app/254700/resident_evil_4__biohazard_4/

    * Playstation 3 (currently 70% off for $7.48): https://store.playstation.com/en-au/product/EP0102-NPEJ00137_00-B000000000000378

    * Playstation 4: https://store.playstation.com/en-au/product/EP0102-CUSA04704_00-BH4HD00000000001

    * XBox 360: https://marketplace.xbox.com/en-AU/Product/Resident-Evil-4/66acd000-77fe-1000-9115-d8024343081c

    * XBox One: https://www.microsoft.com/en-au/p/resident-evil-4/c1xhz605dzpg?activetab=pivot:overviewtab

    The Wii version of the game is particularly fun, as it allows aiming via the Wii Mote. This version will also work on the WiiU as a backwards compatible title.

    For tips on playing a PS2 today, see our PS2 FAQ thread:
    https://forums.overclockers.com.au/threads/retro-faq-sony-playstation-2.1251162/

    Box art:

    GameCube original, and PAL Wii re-release:

    G4BE08.png 104317-resident-evil-4-wii-front-cover.jpg

    Long Play video:

    Gamecube footage:



    PC/Windows footage:

     
    Last edited: Mar 4, 2019
  2. power

    power Member

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    oh nice, I was planning on either playing Wii, PC or if the Switch port brings over the motion controls that one. I have heard many good things about this. Started it once on Wii but never finished it.
     
  3. oculi

    oculi Member

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    This was great, I played it on the wii back in the day so I got to focus on the story and immersion rather than focus on being frustrated at getting killed all the time. This made playing RE5 very difficult though, I got to a hard bit in that, tried it a few times, read that you need to run and drop 10 landmines to kill a chainsaw guy or 2 and just stopped playing it.
     
  4. OP
    OP
    elvis

    elvis Old school old fool

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    Ditto and ditto.

    Started played this close to release on Wii, and loved it. But for the life of me I can't remember why I dropped it. Probably something shiny (likely "Tatsunoko vs Capcom" or "Sin & Punishment: Star Successor").

    I'd considered not adding this one to RLP until the Switch port lands, but that's months off (and I am following the Top47K as it comes, so I should stick to that rule). Going to re-try this one on Wii and see how far I get this time.
     
    Last edited: Mar 4, 2019
  5. Vanne

    Vanne Member

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    The first RE title I didn't finish.. and actually dropped it too quite early. Nfi why that was either. I can't even remember what system I had this on... Probably the wee, but possibly the GC.. I'd have to check.. if it was wee, then I would have dropped it for monster hunter3, played that to death.. I'll try and remember a bit more about it. It didn't help for me that Leon S looked like a girl. Probably my least favourite RE character.
     
  6. OP
    OP
    elvis

    elvis Old school old fool

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    With the Switch version a week away, here's a great "Did You Know Gaming" video all about the history and development of the game.



    Apparently the 2000 film release of "Lost Souls" starring Winona Ryder was an inspiration for the game.

     

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