Let's talk about shmups! Shmups = "Shoot 'em ups". Or if you're in Japan, more likely an "STG" (ShooTing Game). Not a first person shooter. They're loosely broken into a few different types, and the following is a bit of a universal vocab people use when describing the different types, so you know what they're talking about: * Overhead scrolling, typically vertical ("tate" - pronounced tah-tey, when referred to by Japanese developers) or horizontal ("yoko"). Sometimes free roaming in both axes. * Arena - A static arena where the player moves around shooting stuff. It all started with Space Invaders and Asteroids! * Rail - you move along a predefined path, as if "on rails", and shoot things. * 3D - Similar to the viewpoint of an FPS, but still with the usual flying ship with lasers and bombs semantics in typical shmups. * Run and gun - Ground based person/vehicle that has to run around and shoot stuff. Often with a gun. Hence the name. * Bullet hell / Bullet curtain / Danmaku - small hitbox (the part of your ship susceptible to damage), with lots of enemy bullets often shot out in mathematical patterns. Bombs in these are often less about dealing damage, and more about clearing the screen of bullets. Often feature "popcorn" enemies that are easy to kill, but in large numbers, followed up with a huge end of level boss. * Euroshmup - The complete inverse of bullet hell - large hitboxes, fewer enemies shooting fewer bullets (but aiming directly for you), bombs that do lots of damage. Many also feature "life bars" rather than just the standard "one hit and you're dead". Share your favourites, old and new!