Discussion in 'Sony Consoles' started by DiGiTaL MoNkEY, Feb 21, 2013.
Nope. PS4 is region free.
It should be pointed out though, that the PS3 is also technically region free, but games were released in various version for US/EU/AUZ/JP/Asia and that was problematic for DLC, as you needed to purchase from the right store for your disc's version.
It may not be like this for the PS4, but it might be worth remembering to see how it's handled.
I'm still not finding any info on "can you play 3D blurays on a PS4" .. its really a not included at this time but maybe in the future! .. what the!
4k bluray playback but no 3D, strange and MS also havent said anything about 3D Playback.. also does sony get a Bluray fee for every xbone and Wii-U that gets sold?
The games themselves are always region free. You can pop any PS3 games into a PS3 and same with PS4. However as others has indicated, you may get some unwanted results with DLC and such. For example, if the game is entirely offline and has no DLC or multiplayer facet, then it's fine. However if you get games with DLC (not including game patches), then you may end up with regional DLC. Or multiplayer games, you may end up on different servers if your friends all buy different regional game.
Yep sony does for the Xbox. The Wii U player can't play movies (huge fail?) so no fee i think
Microsoft would pay a licensing fee to the Blu-ray Disc Association.
But the flip side is Sony is also using Microsoft API in DirectX 11.1.
Sony does not use DirectX and both consoles code on the hardware.. with very simple API's
On the PS3 there was libGcm, on the PS4 there is another custom API used called Gnm.
(X360 used a slightly modified version of D3D9 without most of the driver layer. Xbox One will use an extended form of D3D11 with extra functionality for the hardware.)
Interesting you say that when there's this from the Game Developers Conference back in March.
Who gives a shit?
I don't use a console to play movies, and arent people watching movies digitally now and in the future?
And 3D is dying, if not dead. Channels are switching it off, so good riddance to it.
"what it's calling an extended DirectX 11.1+ feature set"
Show me anywhere that says Sony is using, or licensing the DirectX API. They're not, they haven't, they won't.
why would you need DX its just an API, a limiting one at that. Everything that is in DX is in OpenGl in one form or another. its just a matter of putting all the extension you need together, removing the shit you dont need and maybe standardizing syntax etc.
You do realise that your very quote itself contradicts what you say right?.
Like i said before
PS4 will be using a low level API called Gnm. on FreeBSD OS
Xbox One will use an extended form of D3D11 custom Windows OS
This is a good article that expands on the API discussion some more.
Very encouraging news here, a team of just 3 people converted an entire game to PS4 in just 6 months - and this is pre-release. Some snippets:
http://www.neogaf.com/forum/showthread.php?t=634711 Not sure if its anything to worry about, though you never know.
I'm sure they aren't going to cripple the console. Maybe some dev kits got shipped with shitty RAM
Pretty cool listen that basically outlines everything that has lead to Xbones downfall.
like this: put this bit "BKh0TUqQVOo" only and wrap it with youtube
Im still fence sitting on a decision.
PS4 slightly slightly more powerful hardware vs XB1 better feature integration and exclusives (which I prefer to what Ive seen over PS4's so far).
I also like the idea of forced Kinect. But the better hardware and slightly cheaper console may tip it. Anything else I should care about?
GDDR5 vs DDR3 is a massive advantage regardless of how much people want to believe 32mb of edram is an equalizer.