Discussion in 'PC Games' started by Mikuji, Oct 10, 2012.
Thats different though.
Its an optional mode, and its designed essentially for you to speed run as everyone already knows the routes/quests/loot etc.
Posted in pics of games you are playing but since this is the game thread and i'd like to get off the complaining here is my Carrack in the Arc Corp sunset. [Keep in mind i run medium/low settings because 4k]
This would be hilarious, imagine all the people spouting "We're just helping fund the game" responding to CIG saying "Thanks for the help, now we're taking your ships away so everyone starts on an even playing field"
Wow, you sound like a top person. Definitely not the stock standard toxic SC fanboy.
I listed other options, you are just taking one piece of it.
I see nothing wrong with what i said and also as for Toxic i have multiple times offered forum goers and people in game in Global chat help, to team up and do things together and to hang out.
Now they make more money selling artwork without the overheads.
Except the external shape of a ship is only a tiny percent of work required to actually create a ship.... I'll await the internal extrudanator and wind tunnel statistic generator on github
CIG made $15,000,000 USD in May.
The most of any month in history, looks like they aren't going anywhere just jet... Pretty keen on 3.10 end of month!
who the fuck is still giving them money jesus christ
Better not look up what i paid for a Carrack, Cutlass, Retaliator, Banu MM and Reclaimer then. Lets just say if you spend $1k USD you get Concierge and i might be there.
Lots of people still buying in it seems, though May was mostly thanks to an Idris and Javelin mega whale sale. If they hadn't had such high sales all year I might have interpreted this extra sale as a desperation move, but at the end of May they had almost as much sales in the year as they'd raised to the end of November last year.
Cutlass Blue probably wasn't a big seller but the Star Runner will be. Then there will be another big sale at the end of the year so I won't be surprised if they crack 60M. Maybe 70M if USA doesn't burn to the ground.
SC development has slowed, presumably because of increased SQ42 focus. Theaters of War is AWOL and Chris Roberts has all but disappeared from the spotlight. Things which you might think would make people more cautious, yet they're significantly more successful. I'm happy to see the project continue, but I really don't understand the big uptick in sales that's been going since December. Maybe getting CR out of the spotlight is what did it.
Still no VR....
Still don't get why you're so happy about it? You've just spend 1K+ on a video game that's not even out. Why wouldn't you wait for it to release before you buy? it's not like they not going to stop selling ships.
They will never implement VR if they can't get 90fps at a high end VR resolution.
According to their own telemetry the best you can do at 4k, which is below what decent VR resolution is these days is this:
Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz
Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz
Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
NVIDIA GeForce RTX 2080 Ti
Reducing graphics would help, but I don't see 90fps stable being possible unless they put a lot of effort into a special VR setting which might look bad anyway.
I can just barely run Elite Dangerous in VR on my 1080 with the special VR presets.
Cant be assed finding the exact quote, but you have said many time "StarCitizen will be better than Elite Dangerous because its a completely different game with completely different tech why are you guys comparing the two". So Star Citizen is not better? Why compare when Star Citizen is completely different and not comparable?
In any ALPHA testing code isn't optimized, think Crytek (other releases) most of them where unplayable on current tech but awesome on next gen tech. OK I need a shower I feel dirty after defending Star Citizen.
But that is my exact point.
If I struggle with Elite Dangerous, there is no way Star Citizen is going to be playable in VR anytime soon with current GPU's.
Thats correct but CryEngine and MMO's in general are not well known for their 90fps+ frame rates, especially when there is a lot going on.
Now its time for you to tell us how Roberts will solve that issue of plotting 1000s of objects in a MMO with 100s of connections and how it isn't a latency bandwidth issue.
The issue will be solved eventually when computers catch up.
I'm estimating early 2022 for release so who knows where hardware will be at that point.
Yeah you keep saying this without understanding the underlying limitation is not the computer. I have tried before to explain it and linked you discussion by more knowledgeable people on the subject, yet you persist with these statements.
We have never discussed this. I assume you are talking about server FPS, which is something also solved when computers get better CPU's, as well as RSI continuing to improve it.
Either way both are important.
Star Citizen's own telemetry show that VR resolutions are not possible right now, as its dropping well below server FPS.