Discussion in 'PC Games' started by whatdoesthisdo, Apr 24, 2015.
Some good points there Pinkeh.
Paid Skyrim mods being removed from Steam
Key point underlined below
I hope they don't abandon the idea completely, as I think it has merit if implemented correctly (i.e. without the mod developers getting shafted and quality control to prevent 1 million 99c mods).
I'm glad to see it's being removed, the launch was an absolute clusterfuck and it was just extremely bad for the modding community in its current form.
I agree, there's definitely potential for this to be a good market, but the way they launched it was horrible.
For it to work I reckon it needs to be more than just modding, it needs to come with some sort of QA and official implementation into the game but the devs (especially if they're taking a 50% cut of the creators profit).
Example: People create a weapon mod or skin for Skyrim. Bethesda take the files, test it out in their engine and patch it into the game officially as DLC.
For the larger mods I don't know how this would work, because one of the biggest issue with this paid mod debacle was compatibility of paid mods... Mods don't always play nice with other mods, and certain mods require other mods to function correctly.
I think valve got a bit scared of the negative PR train hitting them.
I agree Skyrim was no the best title to start with. They should have started with a new IP.
yeah look what happened to evolve when a bunch whingepoolers jump on a train
First back track...
That's the best parody of that guy yet
I don't know the GTX970 nvidia one was pretty damn good too.
Woah. That's stupid and insane. Even in Apple's heyday of being utter mega-c***s, they only took 60% of itunes sales.
Not only is it an abuse of the modding culture, it smacks of outright greed.
Valve took its usual 30% cut. It was Bethesda who wants 45%.
Kinda glad they rolled it back. It wasnt as bad as people made out I think. I think there is potential to use this properly for future games.
I just laughed so hard out loud at work. So worth it.
Only greed motivated this, all around. It was a bad idea and it was doomed to fail. That and people utterly despise micro-transactions for content that should be (and was beforehand) free.
Thats what paypal and patreon donations are for, and they don't take the majority of the money in the process.
lol sums it up...
Out of curiosity, and since Valve never publicly state any of their sales data or agreements like this, what are we basing the 75% cut on? Because I fear its total bullshit.
30% valve, 45% beth, 25% creator, yeah that makes sense, but I suspect the 75% to valve is bollocks.
I was wondering how many $100 horse penis mods have to be uploaded to Skyrim's workshop before Valve took any notice.
Simple cash grab nothing else.
This is about Valve and Developers profiting on user created mods.
Developers will produce a buggy unfinished game, then have modders correct it and profit from work they should have done themselves.
This would have taken micro transactions to a whole new level.
The information is out there see bethesada's blog post on the matter here