Awesome read, made me very nostaglic looking through the list of games. I got on the 3D bandwagon very early when I brought a Rendition (3D Blaster PCI) in 1997. Such a mindblowing experience when your first introduction to PC's was CGA/EGA graphics 10 years earlier. CGL (Creative Graphics Library) is quite an interesting one on that list as it wasn't developed by any of the chip manufacturers but by a 3rd party (being Creative Labs) much like Direct3D was later by Microsoft. It was an attempt to make a non hardware specific api (as long as it was a Creative card of course!) which sort of was the case as it supported both the 3D Blaster PCI (Rendition V1000) and 3D Blaster VLB (3DLabs) but it wasn't always gaurenteed. Performance was also never as good as the chipsets own api. Ahh the good old days of every man and has dog having their own 3D api.