Tom Clancy's The Division 2

Discussion in 'PC Games' started by Sphinx2000, Mar 9, 2018.

  1. AERO

    AERO Member

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    just downloading the beta now but wont be home til tomorrow night again to actually play it :(
     
  2. Pinkeh

    Pinkeh Member

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    It's basically the first game but set in another city. Same old dark zone (gank fest). It didn't work in the first game, don't know what they were thinking implementing the same design with no changes. It's not like they didn't have 40 other battle royale games to draw inspiration from.
     
    Last edited: Feb 9, 2019
  3. Frag

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    The PvPvE is what makes the division unique and its the reason I loved Div 1. The DZ is not compulsory, like PvP in most other PvE centric games (Destiny/Warframe etc.) is not either.

    Now some of the most fun I have had in any game was in the DZ, being ganked, running for my "life", trying to outsmart the Rouges etc. They made very viable PvE loot farms which meant if you went to the DZ you wanted that action. They have made the game much less Chicken Dance, and much more cover based so gear plays a part but also using your brain.

    I think when I was extracting a House for the first time playing solo on a Rogue infested server was the most edge of my pants experience in any video game, comparable to pushing in Hardcore Diablo mode which was the only other game that gave me the elevated heart rate and sweaty palms. So yeah, I understand that its not for everyone but at the same time no one if forcing you to go into the DZ.. 4/5ths of the end game activities are pve what more do you want?
     
    Last edited: Feb 10, 2019
  4. ni9ht_5ta1k3r

    ni9ht_5ta1k3r Member

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    A Division BR, you say?

    hmmm......
     
  5. Pinkeh

    Pinkeh Member

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    DZ hasn't been that way in years though. No way anyone was going in to DZ with all the hackers.
     
    Last edited: Feb 11, 2019
  6. radeon_freak

    radeon_freak Member

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    Was all good and fun until it turned into a cesspit full of hackers or people with higher gear than yourself because the used exploits to farm up.

    No fucking way am I touching this on release, not since I got burned hard on the last game. The only form of anti cheat I recall was a dev streaming himself and writing down hacker names so he could ban them manually later on. Like wtf is that bullshit?
     
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  7. Frag

    Frag Member

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    The Survival mode in the division was really good actually, too bad it was tacked on during death spiral not when they had the numbers because it was great.

    Issue with 1 is the DZ was the only viable farm method at end game - even then loot was not rewarding at all until further down the patch line and the crafting tack on was ill thought out initially 0 collecting div tech was just stupid.. They added the incursions later but they failed, it wasnt until they had viable free roam and underground etc later that things improved. Now 2 has the anti cheat enabled (same as apex legends I have been told). Having all the modes from the start mean the DZ will really be a alternative PvP zone to straight 4 v 4 or 8 v 8 style ones that have through their conflict ones.

    I'll end up buying this 100%, really had fun last night doing missions (end game one was a decent challenge) and the DZ will be the DZ. Not sold on the slower movement yet but I guess less facetanking and more cover is what the game is about.
     
  8. Fai

    Fai Member

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    Played a whole bunch of this over the weekend. Like someone said, it's like an old comfortable shoe. Firstly the environment. Damn! did they put a lot of effort into the details. When I first saw the gameplay reveals I had my reservations. It's so sunny and bright and colourful, nothing like Div 1 and it's dreary, unsafe and sometimes spooky atmosphere but after checking it out for while I think they did a great job with the contrast. Over grown nature everywhere, the rain and the fog afterwards. Pretty cool. However it doesn't seem most of the visuals have been updated that much over div 1, maybe the next one with next gen consoles.

    The gun play was great, missions were cool and the new enemy factions are interesting. All in all, without knowing the full story, it is very similar to div 1 but in a new location. I'm not too sure on the gear as well, with how the new set's work it's quite different to div 1. My rig kept up alright, which is good - just had to lower the fog and ambient occlusion a step. But it did feel weird, even in areas with high fps panning around didn't feel smooth, like there were steps. Adding a bit of mouse smoothing helped but yeah, hard to explain.

    I have a ton of hours in the first one, met interesting people :)thumbup::Pirate::thumbup:) and had so many laughs and good times but in the end I disappeared due to nothing being done about the hackers in the DZ. I thought the demo was cool and fun but also nothing made me 'want' the game. I'd probably still be getting it though, down the track. I wanted to check this out as well before deciding and I think, despite the general negativity for another certain looter shooter, I'm more hyped for that.
     
  9. MrBS

    MrBS Member

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    Finished the beta missions, did the 'endgame content' mission, bullet sponges everywhere GET HYPE!!!! :p
     
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  10. bart5986

    bart5986 Member

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    I played the beta today as well.

    The campaign seems fine, but they have really failed to innovate with the dark zone.
     
  11. Alkahestic

    Alkahestic Member

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    Frag! I might see you in game again.

    Overall TD2 left me with a pretty positive feeling. Specialist classes are a nice idea, better than signature skills that were either OP or fairly useless depending on the meta. The grenadier seems a bit imba though - so much damage in a big splash radius. But yea - base building, 'random' events, dungeons/missions, the invasions seem like a good idea, fun gunplay, so many options in gear builds, lots of positives overall. And I really like using rifles without long range scopes this time. I just never gelled with marksman rifles in TD1 but now they're ace. DZ is kind of the same concept as before which isn't a bad thing. What turned me off TD1 in a big way was the hacking and glitch exploitation. As long as we don't see a repeat there, things should be good/better. It certainly seems like Massive has actually learned things from TD1 and implemented it into TD2. Here's hoping something like the underground and survival makes it into TD2 before too long, they were really excellent.

    I'm still not 100% that this will be a day 1 purchase, I might jump into Anthem if it's more polished on release than the demo was. That demo was pretty awful.

    My biggest beef is with the pre order and different pack bonuses. Extra stash space? Wut? Anthem and TD2 are really bad for this shit and sadly it just seems like an inevitable trend. And loot boxes are making a comeback. Double ugh.
     
  12. AERO

    AERO Member

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    ill get division 2 after initial relase, wont be a day 1 purchase though, i need to buy other items before i buy this game, like a webcam and gamecapture card
     
  13. power

    power Member

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    So are they trying to sort of meld the things they've learned with Seige, Wildlands and TD1 into this game?
     
  14. OP
    OP
    Sphinx2000

    Sphinx2000 Member

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    Full priced Division 1.5..
     
  15. purehybrid

    purehybrid Member

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    TBH, I liked the pve, but the pvp just felt broken.

    The scaling doesn't seem to work properly, and gave me flashbacks to all the scaling issues WoW had with its early normalisation attempts.

    For example, I modded out a level 7 blue triple burst AR. In the conflict it did about 2k damage per hit, so 6k per burst. Rando with a low level green auto shotgun did 80k+ per shot. 2 shot anything in under one second, and just ran around spamming lol.

    Bolt action blue level 7 sniper also did about 100k, but only on a headshot and its slow af to fire, which seemed to play out about right (1headshot + 1 body to down I think, assuming no heals).

    Had similar issues in the DZ. Random level1 green weapons doing 20x the damage of anything else.
     
  16. Pinkeh

    Pinkeh Member

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    With the bullet sponge of pre 1.4.

    Honestly you may as well pick up the full Div 1 for $10 and wait till Div 2 was half price.
     
  17. Frag

    Frag Member

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    Ahh come on guys, we had a small glimpse of the game in beta. Enemies leveling up from 1 to 7 didnt feel too bullet spongey, give it a chance. To make things harder in later missions in an RPGesque/Looter/Shooter there are only a few levers to pull in difficulty -

    1) Health
    2) Damage
    3) Number of NPC's
    4) AI

    I think the Damage/Number of NPC's felt good on the levels presented and certainly the AI was much improved. Some factions ran and spread like crazy flanked etc.. Obviously you cant have outrageous incoming damage as it will just not be fun, its a hard balance and I am sure they are working hard to get it right. End of the day this is the easiest thing to tweak, and i no way do I think the beta gave us a big enough insight to make a final judgment call.

    I understand the concerns, and I do hope it has some more tweaks prior to launch but from my account it is in an excellent starting position with the end game looking to be quite decent from the get go. Fingers crossed the anti cheat works well :)
     
  18. bart5986

    bart5986 Member

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    Exactly, I would say its tweaked as good as it can get. The AI is great.


    This game wasn't designed around one headshot = kill for any enemy.

    If you want an example on how to do something like this very badly, just look at anthem.
     
  19. d3vour3r

    d3vour3r Member

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  20. Alkahestic

    Alkahestic Member

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    I'll be in with a grin if I have the time. The private beta went pretty smoothly for me. Some missing textures in the invasion mission, but nothing like the disconnects and bugs other people reported. I *really* hope the glitching, exploiting, and hacking are kept in check this time around.
     

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