Varjo - 70 megapixel per eye VR. No Joke.

Discussion in 'PC Games' started by ADV, Jul 1, 2017.

  1. ADV

    ADV Member

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    SO yeah, this is the kind of tech I'm waiting for before I start getting into VR.

    This baby promises 100° FOV and 70MP (Oculus and Vive are 1.2MP) per eye. Apparently it uses the same optics as our eyes to produce the image, hence the ridiculous resolution.

    It will cost more than 3 thousand.

    Varjo.com

    Varjo @ Instagram





     
    Last edited: Jun 4, 2018
  2. Ospi

    Ospi Member

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    Will that be something like the multi-res shading thing we've seen? So basically constant changing of pixel density based on where the person is looking? Guessing it'll need to utilise something to not run at a slideshow. Sounds like challenging (and expensive) tech but a good step forward in development.
     
    Last edited: Jul 1, 2017
  3. Vladdo

    Vladdo Member

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    *Yawn* here we go.. flash trailer and yet another vapourwear product..
     
  4. emett

    emett Member

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    VR.. Wake me up in 10 years..
     
    Rubberband and pinchies like this.
  5. RyoSaeba

    RyoSaeba Member

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    I'll believe it when I see it.
     
  6. boneburner

    boneburner Member

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  7. RyoSaeba

    RyoSaeba Member

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    But eye tracking in nothing new. They've been using it in military HUD for yonks. It's not the eye tracking that i'm doubting. It's the 70Mega Pixels per eye claim.
     
  8. boneburner

    boneburner Member

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    Considering CEA-Leti can theoretically make LED arrays with pixel pitch as small as 3µm (the current world record - although their newest demonstration model is "only" 10µm, roughly equating to a 2540dpi resolution) the future is racing towards us faster than you think.

    Link: CEA-Leti
     
  9. theSeekerr

    theSeekerr Member

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    Hmm....foveal vision is generally considered to be approx. the central 15 degrees horizontally, and a little less vertically.

    Imagine a system which could optically project a 1280x720 screen onto that central 15 degrees horizontally, and which could track the eye within, say, 105 degrees horizontally and vertically.

    105 / 15 = 7
    105 / (15 / (16 / 9)) = 12ish

    7 * 12 * 1280 * 720 = 77 megapixels

    Still think this is vapourware, but back of the envelope it doesn't seem completely insane.
     
  10. Sledge

    Sledge Member

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    But then pricing will come into it as well
    Is anyone going to buy it if it costs $4k for example?
    Have they given a price point?
     
  11. Pinkeh

    Pinkeh Member

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    Well at least VR porn will be ultra realistic. :thumbup:
     
  12. OP
    OP
    ADV

    ADV Member

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    OP EDIT

    Added a large and detailed interview from the CEO of Varjo, detailing its technology, what it will cost and their future ideas. See bottom of first post.
     
  13. power

    power Member

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    why wait forever, I just want VR to have compelling content, price is almost there.

    anyone waiting, you're going to be waiting a long time - hell I was ready for VR after the first time I tried it - back in the 90's.

    Better tech =/= more fun.

     
  14. theSeekerr

    theSeekerr Member

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    Pretty much what I speculated above - an optical combiner directing a high resolution spot where the user looks, against a much lower resolution background. Now to see if they've actually got a prototype to show...
     
  15. OP
    OP
    ADV

    ADV Member

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    OP EDIT

     
  16. theSeekerr

    theSeekerr Member

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    So the high-res spot is fixed in the centre, not tracked to where you're looking? Lame.
     
  17. Zee

    Zee Member

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    Seen plenty of other companies claiming to be working on foveated rendering, yet to see any actually materialise yet.

    Without having watched the video (1mbps connection FML...), my guess sis this is aimed more at the pro space. I can't see too many folk coughing up $4k just for the headset. Even with a 15º view, you'll still need a pretty epic graphics card to run it...

    Z...
     
  18. OP
    OP
    ADV

    ADV Member

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    Last edited: Jun 4, 2018
  19. Sledge

    Sledge Member

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    Seems to be a VERY controlled and simple demo....
    And recording through the headset doesn't tell us how well it displays IN the headset etc...
    movements were very slow.. so no big fast updates on screen etc..
     
  20. PRiME2007

    PRiME2007 Member

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    Nice tech, but likely terrible refresh rate or something about it that needs allot more work. You could run lower resolutions on the screen to resolve the in-between pixel problem that VR has. No PC is going to be able to render 70MP per eye unless the app is made up of a couple polygons, lol.
     

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