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Wolcen: Lords Of Mayhem

Discussion in 'PC Games' started by XanaTos, Feb 11, 2020.

  1. mojododo

    mojododo Member

    Joined:
    Feb 14, 2004
    Messages:
    3,431
    Location:
    Melbourne
    Anyone got any high phys dmg daggers or pistols lying about they arebt using?
    Swapped from 2h a to pistol/shield and feeling the lack of dps with only 200dps (gems included) pistol lol. Only at depth 140 so alot of the high stuff out of reach for now.
     
  2. RyoSaeba

    RyoSaeba Member

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    12,849
    Location:
    Perth
    Yeh I got some 310s un upgraded ones I can give you one. You can do your own upgrade.
     
  3. mojododo

    mojododo Member

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    That would be great! Thanks.
    in game name is mojododo.4955
     
  4. RyoSaeba

    RyoSaeba Member

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    Perth
    I'll add you when I get home tonight. :thumbup:
     
  5. moosi

    moosi Member

    Joined:
    Dec 3, 2007
    Messages:
    441
    Location:
    Sydney
    One thing I dislike most about this game is the RNGsus aspect of the crafting system. It milks the gameplay hours way beyond Diablo, the lack of legendary drops even at 157 expeditions, I get on average 1 per 5 runs. The unique gears is like 1 in 30 runs it's crazy long hours of farming without much progression. The Trial belt is like getting a Primal item in Diablo.
     
  6. OP
    OP
    XanaTos

    XanaTos Member

    Joined:
    Jun 13, 2013
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    1,129
    Better off crafting your gear, only way tbh to get good items.

    I'm all legendary items that all have been crafted. easy to do.
     
  7. RyoSaeba

    RyoSaeba Member

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    Yeh I crafted all mine. I think they removed Trial Belt from drop table and vendor. Had over 100 unique vendor and no belt. To farm vendor you need to be in multiplayer game. Just leave and rejoin, the vendor reset her inventory.
     
  8. OP
    OP
    XanaTos

    XanaTos Member

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    I think you're right about off the loot table, 12 hours straight of login on and off and nothing.
     
  9. OP
    OP
    XanaTos

    XanaTos Member

    Joined:
    Jun 13, 2013
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    1,129
    New patch drop.

    Community translation: Deutsch- Français- Русский

    Hello everyone,

    Before sharing the patch notes with you, we want to communicate about the present situation in France and what it means for Wolcen in the next few weeks and give you some news about our team. First of all: everyone is fine!

    But starting today at 12.00 CET, all travels in France are now forbidden except under exceptional circumstances or mandatory reasons.

    We've already taken measures to protect Wolcen employees and ensure that most of our team members can work from home, but that's not possible for everyone. Since we don't want any of our employees to be put at risk, they will be staying home for an unknown duration.

    We're still committed to providing you the best experience possible with Wolcen and we will continue to do as much as we can, work on the next league, fix bugs, but the overall pace will be inevitably slowed down.

    We're also freezing the recruitment process while the confinement remains.

    To end on a positive note, we would like to invite you to the Geeks WorldWide channel on Twitch on the 22nd of March to follow a Wolcen stream with none other than THE David Brevik, the creator of Diablo, as a special guest! It's an honor for us to have such an ARPG champion take an interest in our game, we can't wait to hear his opinion about it, Also joining the stream is Geeks WorldWide CEO, Joe Barhoum, and our CEO, Daniel Dolui.

    Thank you for your support! Take care of yourselves and each other :)

    [​IMG]

    • Added jeweler inventory interaction: You can now equip an item directly from the jeweler panel.
    • Added jeweler inventory interaction: Improved right click and left click handling in the jeweler panel slots.
    • Added jeweler inventory interaction: You can now move an item directly from one panel to the other.
    • Being disconnected from the game for inactivity will now move your jeweler items in your inventory instead of deleting them.
    • Fate-Adjucatrix Zeitgeist will no longer be visible to players who joined a group after she appeared.
    • Fixed an issue in Chapter II preventing players to complete the step “Reach Helmshire”.


    [​IMG]
    • Fixed a bug causing the max player health to display an incorrect value after leaving the Aspect of Apocalypse.
    • Fixed a bug leading the right-click of an item in the inventory to be considered as a left-click.
    • Icons from skill buffs are now correctly displayed on the left side of the screen.


    [​IMG]
    • Enhanced save pipeline for cosmetic data.
    • Fixed a weird ragdoll effect when killing some enemies.
    • Fixed server crashes.
    • Fixed an issue causing players to have balloons instead of heads when playing the game on Proton.


    [​IMG]
    • The rage gains from being hit do not trigger on taking Damage Over Time anymore. This issue led to scenarios where your willpower and rage could end up locked with an infinite transfer.
    • Fixed a bug that made bonuses from stacking mechanics on the Aspects of Apocalypse way more powerful than they should have been.
    • Gate of Fates: Fixed a bug leading the damage taken from the "Dire Juncture" passive node to apply knockback effects a second time.
    [​IMG]

    Annihilation

    • Increased damage gained with levels (+20% at max level).
    Anvil's Woe

    • The damage bonus granted by your weapon for this skill is increased from 210%-230% to 240%-240%.
    • Crater Maker: The damage bonus granted by your weapon for this modifier is increased from 25% to 30%.
    • Stormbound: The damage bonus granted by your weapon for this modifier is increased from 25% to 30%.
    • Radical Shake: Cooldown decreased from +5s to +4s.
    • Voltaic Arc: The damage bonus granted by your weapon for this modifier is increased from 50% to 60%.
    Arctic Spear

    • Increased damage gained with levels (+48% at max level).
    Consuming Ember

    • Increased damage gained with levels (+32% at max level).
    Evasion

    • The damage bonus granted by your weapon for this skill is increased from 100% to 120%.
    • Reduced rage cost for the skill from 100 to 90.
    Parasite

    • Increased damage gained with levels (+33% at max level).
    Slayer's Flurry

    • The damage bonus granted by your weapon for this skill is increased from 60% to 70%.
    • Kindly Stopped For Me: Chance to spawn a ghost increase from 3% to 5%.
    • Superdense Metal: The damage bonus granted by your weapon for this modifier is increased from 6% to 8%.
    • Cosmic Ambush: The damage bonus granted by your weapon for this modifier is increased from 10% to 15%.
    • Effortless Slice: The damage bonus granted by your weapon for this modifier is increased from 6% to 8%.
    Stings of Krearion

    • The damage bonus granted by your weapon for this skill is increased from 75% to 90%.
    • Storms Past: Chance to spawn a ghost increase from 5% to 15%.
    • Flying death: The damage bonus granted by your weapon for this modifier is increased from 10% to 15%.
    • Whitefield Arrowheads: The damage bonus granted by your weapon for this modifier is increased from 10% to 15%.
    • Focused Shot: The damage bonus granted by your weapon for this modifier is increased from 35% to 45%.
    Thunderstrike

    • Increased damage gained with levels (+40% at max level).
    Wrath of Baäpheth

    • The damage bonus granted by your weapon for this skill is increased from 160%-175% to 180%-180%.
    • Knotted Ends: IThe damage bonus granted by your weapon for this modifier is increased from 35% to 50%.
    • Lumbering Blow: The damage bonus granted by your weapon for this modifier is increased from 50% to 100%.
    [​IMG]
    • Fixed an item duplication caused by stackable item manipulations in the trading window.
    • Fixed a bug causing stackable items to display an invalid quantity in the trading window.


    [​IMG]
    • Fixed an error making it impossible to use Legendary items in the Upgrade Quality project instead of the Upgrade Rarity project of the Dark Market.
    • Fixed a bug causing Reverie Incense Expedition to not work in multiplayer.
    • Fixed a bug preventing players to finish an expedition when a group member exits the game after entering the dungeon.
    • Fixed a bug preventing an expedition to be completed if the party leader exits the game at the end of the expedition.
     
  10. RyoSaeba

    RyoSaeba Member

    Joined:
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    Well they nerf the vendor farming method too. "Fate-Adjucatrix Zeitgeist will no longer be visible to players who joined a group after she appeared."
     
  11. Tazor

    Tazor Member

    Joined:
    May 23, 2010
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    2,472
    Location:
    Canterbury, 3126
    So after they finally finished the New Dawn patches I've installed and started playing this (I played for a bout 60 hours during early access and definitely miss my dual-wielding 2H build in the Open World!)

    Still a heap of fun and the most visceral and satisfying ARPG I've played.

    Bit of an adjustment in the gearing and passives since I've played like 600 hours of Grim Dawn which is very different...

    Currently playing a dual dagger Slayer's Fury build which is really good! Having a load of fun :D
     

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