Discussion in 'Retro & Arcade' started by elvis, Aug 15, 2016.
On the upside we can still play the original on MiSTer or emulators
We can even play on original hardware!
I purchased Monster World IV on both Wii and PS3 from memory. M2 did the emulation for both.
There's a Sega Ages port on PS2 (M2 again) that offers 240p for CRT fans.
I played it up to the last level and quit. Keep meaning to give it another go and finish it.
I didn't know about this:
Vomit, a mash up of Wonder Boy/Mario/Zelda/Prince of Persia styles. WB3 remix, defined it in its own style, retro and new, not hybrid shite like this. Trying to accommodate to so many aspects...
[edit didnt read any toycrap comments/]
I don't think it's that actually. Looks like it's an attempt at a straight remake of Monster World IV, just terribly executed.
I actually havent seen that game played before.
You can see yourself playing it! https://forums.overclockers.com.au/threads/retro-lets-play-monster-world-iv-1994.1265985/
"Wonder Boy: Asha in Monster World" is released now. MLIG had a play, and were disappointed.
The emulated version of the original "Monster World IV" supplied with the Switch version for physical and digital, and PS4 physical only, got their approval. But given that it's just an emulated Megadrive game, it seems pointless to buy the whole package just for that
Wasted opportunity indeed.
I played the first 10 minutes and found out the hard way there is no auto save.. haven't played again. Too many games in my backlog
yeah as a fan Coury sounded quite disappointed. Such a shame, also I count my Megadrive Mini as a physical version of MWIV
If you're playing any of the Master System or Megadrive originals of these games in the modern world where we're all busy as hell, I absolutely recommend a good emulator with save states (most mini consoles and legal emulation methods have these now too).
But for the modern releases, yeah, you're at the mercy of whatever the developer offers.
You could really feel how much he wanted to enjoy it.
The marketing videos alone really suggested it was going to be a low budget affair. Not that visuals define a game, but you could just see the lack of care that went into particular details, and that signalled bad things for the game.
Coury's words at the end were particularly worrying - hopefully this doesn't serve as a road bump for other Monster World / Monster Boy games getting investor dollars into the future. But I was also pleased to hear that there's a Monster Boy sequel being worked on, and that made me happy, as I really enjoyed that modern title.