Discussion in 'MMOs' started by NSanity, Aug 7, 2015.
Nice try, I started with MUDs
yeah me too...mmm...I think it was...Dark Realms? rings a bell...hosted from some Sydney university or another iirc. basically EQ was a graphical version of it. good times. i'd totally go back to it.
i vaguely remember some exploit where you could get your high level mage to make single use spell scrolls usable by anyone, not tradeable but you could drop them on the ground, then log in your rogue to pickpocket a cleaner npc who picked up items left on the ground in a certain room, which you could then trade to power level other chars.
those were the days.
hmm i'm romanticising text based MUDs....can this next WoW expansion please come out already....
I played Perilous Realms, which is still going apparently! http://www.perilousrealms.com
I used to play from home and go to the labs at my Uni with friends and all play together. I had about 20 alts and the highest level was 500 at the time. I could gear a new alt in about 5 minutes and used a MUD app which built maps and had macros with triggers.
I don't know about you or these other people you've heard complaints from, but I've not had this problem. I've gotten from 41 to 71 in a matter of a few in-game hours like a breeze. I've had no need to slow down once, except for when I was trying to decide where to quest to next.
I really don't understand what this drama is with level scaling. It allows us to do all quests we want to do now without fear of EXP depreciation (unless you out-level the zone). This is something that should have been around since the game came out.
The only "slow down" I've experienced is escort quests, and I've come by good advice that suggests to steer clear of them (unless perhaps of course it has high EXP yield).
The numbers themselves don't lie, the experience required per level changed across the board as they flattened out the curve. The HP of mobs went up dramatically during the scale as well, so as you can't obliterate things anymore (feel about this as you will) this will slow you down considerably.
I have mentioned I haven't leveled anything yet, but I know people who have and are currently, as well as I have seen the videos comparing the numbers from before and after the patch and it is slower. It just is. Maybe you aren't feeling it because you didn't power level through things like many people did, and maybe you enjoy the process of actually being reasonably matched to what you are killing. Gone are the days when you level a character and can pull an entire camp at once for a quest and boom it's done, as more than 3 things are likely to kill you on most specs now. That is slower, considerably less efficient and in my opinion less fun. It just is slower, you can't argue something that simply is. Whether you feel it or not is completely irrelevant.
The first heritage armor allied race characters (first people to level from 20-110) took at least 45 hours with exp elixirs used at certain points to maximise things. Before the change it would of been less than half that if you were a casual person. The world record 1-100 is 2 hours 15mins... Yes that is extreme, but literally impossible now. The last character I speed leveled took under a day of played to 100, without pots. Legion takes 3-4 hours if you do it right, so that is still double the time it used to be.
Using specifics like that, I will agree to disagree on this on grounds that though it's fun and quicker to be able to do this, but now to think of it, I don't think this was how the game was intended to be designed, because then it makes the game TOO easy.
I do agree with your thoughts on the numbers though.
I in fact remember going through WPL with my Holy Paladin about a year ago, and was able to literally down mobs with just 2 moves (Judgement, followed by a move (can't recall the name right now) that effectively had a side-swipe/upper-cut style animation to it). There's no challenge in that.
Oh for sure there's no challenge in it, that's why they did the scaling. The idea is to make leveling relevant again which it hasn't been for quite some time. WoW is entirely about the end game now, they care more to develop the content at the end of the game instead of making the process to get there involved. This in turn over the years and expansions made it very irrelevant to actually care about the leveling process, and now that they have forced everyone to go through it and quite literally forced you into the experience of each zone many of us are unhappy. If it was like this from the beginning there would of been no issue.
I absolutely love the zones and the different stories and am all for completing a full story before you move on... the first time. This is my issue, if I level an allied character it will be probably my 30th~ character going through some zones... Who in their right mind wants to take their time after doing content that much?
As far as the scripts in the game are concerned, every toon is a new player. They're not sentient to be able to differentiate. The game is not THAT advanced. I don't think any is.
Welllllllllllllll if you want to bring that into it, technically when new deathknights are created today Arthas is still alive and well, deathwing is rampaging free and clear, Garrosh is still not only alive but in charge of the Horde (Murglimmar of course is current so he isn't here) and trying to kill everyone and currently Dalaran is hovering over Karazhan. Only DK's go back in time to wrath though, as new characters that aren't DK's start in Cata.
Time travel man.
But we aren't talking about timelines, we're talking about the player's perspective. The only reason these things still exist in the game is for new players and because if they remove them the game itself would break (See blue posts RE Northrend Dalaran moving). Your mind doesn't just suddenly forget the last 12 years of story progression because you are leveling a new character
Fair call. Many have pointed out the irony of mobs in Grizzly Hills not perceptively recognising Worgen players, despite it being nearly 10 years since CATA launched.
Since phasing and level scaling is being more widely introduced into the game, it'd perhaps be a matter of time before the older expansion content is caught up to speed and adapted to account for the apparent time travel issues.
Blizzard really just need to make level-scaling work in a way where BC/WOTLK can be skipped entirely if desired, since they're effectively the oldest content a this point. You play 60 levels of content designed after those two expansions, then are forced to slog 20-22 levels through the older content.
Never thought of that...
I suppose at this point, this is why people can shitty about why Cataclysm permanently over-wrote Classic content... Sure, "story progression", but phasing was in its infancy back then.
Borderline annoyed. Finally got the corruption ring on my warlock to trivialise the affliction mage tower, didn't expect it to make it that simple. I almost one shot it, stuffing up the rune right at the end. Second attempt I derped hard and my pet died. Third attempt was flawless. Ring makes it an absolute joke... Was easily the hardest encounter I have done out of all of the ones I've done when I did it on the frost mage a few weeks back taking over 50 attempts. I know I'm not doing it at a low ilvl like many people did when it first came out (I did the healer challenge at 912ish on my mistweaver which was hard, but sub 50 attempts) but the difference between the two classes is an absolute joke.
This ends the list of skins I really want. The prot paladin is something I sort of want but don't know if I want to justify the pain of doing another tank challenge for a skin on a class I don't really like. I did the shattered ashbringer yesterday and boy george that challenge is awful design. Nothing hard about it but RNG can screw you sideways.
You'll enjoy Prot Pally just that much more... Pure RNG bullshit from start to finish.
I've done two tanks already so know the fight quite well, and have seen the differences in it... But when I did the second I was getting so very angry at velen for dying randomly that it took me longer than it should of to complete. Time will tell, may end up doing it after all. My friend thinks I have an addiction
Didn't find prot pally hard, you just need to know what to do and save your avengers shield for interrupts.
Having 9% leech was good too.
Also watch out for all the autists in timewalking, bloody ridiculous how stupid these fuckers are.
Best to do it full premade to avoid the retards.
I 3 shot the demo lock challenge the other night just for lulz (hardly knew how to play the spec but knowing the encounter already and being able to move around and dps made it a joke), might do the destro one next time it comes around for completionist for the sake of my OG toon. Other than that most definitely done, I legit do not care about any others at all. Mage tower was a nice bit of content I reckon, but unlike many I'm glad that you could out-gear it to a point. Mechanics made sure you need to practice them to get them right, save for one encounter everything had something that has to be learnt or else failure was guaranteed.
I'm currently in the process of leveling an allied race character to see what the scaling is like all the way through, and will reserve my judgement for when I'm finished... but I will say one thing. Daze needs to fucking die.
The only time I even attempted the mage tower was by accident, and had no interest in it at all.
Doesn't it just unlock a hidden appearance?
Right now I'm still grinding away at Suramar to get fucking flying.
Then I want to complete every single questline in Broken Isles for loremaster (not the ones for Pathfinder - The achieve for doing all of them).
Yeah it's an appearance and achievement, nothing else. If you don't want either there is absolutely no point. A lot of people feel obligated to do it because they will be removed come BFA, but if you don't like the skins and don't really like challenges it really isn't content designed for you. I enjoyed some of them and others I really hated. Glad I did most of them though.