Explicitly missing from that list is stuff like; General World mob/rare engagement Gathering Professions (herb, mining, skinning) I missed PvP boxes. I've also heard Treasure chests mentioned - but haven't heard anyone actually receiving one from one. According to Exorsus on their World First interview w/ Bay. They had 4 legendaries on raid members the week before mythic raids. Due to Mythic+ Spam (apart from 5x Splits - approx 1 hour each - 16 hours a day, for 7 days of +3'ing everyone in trades keys - then getting a +10 done for the class hall cache), everyone had 1 and a lot had 2 the following week for Mythic Progress. The whole situation is bullshit anyway. I'm legitimately afraid to do content on my other characters as a result at this point. Im not the only person in our raid without one - but its starting to get kind of ridiculous (and i have the most /played in the guild - by about 3 days, roughly 18 days) - with quite a few of them with 2. I don't care that that I wasn't first - I just think the system is utterly bullshit with a *significant* amount of player power locked behind an item that you might not get - regardless of effort applied. Then again *another* topic is the fact that there is a few specs out there that their BIS item is a titanforged world drop. And given the way Titanforging works - its completely and utterly possible that; Your BiS BoE World Drop might not be BiS next tier (which is fair). But that it might be beaten out by the same BoE World Drop - just with the new Titanforge on it. Almost equally as annoying - BiS trinkets for a lot of classes are going to be titanforge/increased m+ caps on Dungeon Trinkets. Its possible for some classes that the majority of their gear will be sourced from the same set of launch dungeons - just with new m+ capping/titanforging - the whole expansion. I hope we see at least another 50% in new/more dungeons to compensate.